The last couple of weeks have been interesting, to say the least. With all the panic concerning Covid-19, it’s best to stay home and game. Let’s get to the news.
The 7th Citadel
The 7th Continent was an interesting but expensive experience. The sequel, The 7th Citadel looks to be an interesting but expensive experience too…
From the designer:
The 7th Citadel will take place in a new unique “Dark Fantasy” world whose gameplay will be significantly enhanced compared to that of The 7th Continent.
In The 7th Citadel, a solo or cooperative “choose-your-own-adventure” exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.
Like its predecessor, The 7th Citadel features an easy saving system so that you can stop playing at any time and resume your adventure later on.
We need to see more of this before we are in or out. The 7th Continent didn’t impress that much…
Whistle Mountain
Another sequel. this time to the wonderful Whistle Stop.
From the publisher:
Whistle Stop designer Scott Caputo has teamed up with Luke Laurie (Manhattan Project: Energy Empire) to create a new worker-placement strategy title. Whistle Mountain gives a nod to Whistle Stop, but in this standalone game, you leave the train tracks behind and head to the sky with blimps, dreadnoughts, and hot air balloons!
In Whistle Mountain, take your company’s massive profits from all of that railroading and invest them in new technologies, deep in the Rocky Mountains where there is an abundance of resources. Your workers build crazy arrays of scaffolds and machines, upgrading your abilities and collecting resources. As you build with the help of your airship fleet, the mountain’s melting snow causes the water below to rise higher and higher, putting workers in danger and increasing the tension on the dynamically-changing board.
Because the resources you gather are determined by what players build, each game evolves differently, resulting in endless replayability. You have to choose between acquiring new abilities and enhancements for your airships and workers or building all sorts of contraptions as quickly as possible in order to achieve victory on Whistle Mountain.
Looking forward to this.
Maglev Metro
Let’s see… Pickup and deliver. Check. Track building. Check. Efficiency engine. Check. We want! Check!
From the publisher:
Prolific Age of Steam map creator Ted Alspach (Suburbia, Castles of Mad King Ludwig) takes you into the near future with this subway-themed strategy title! In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace ageing Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system’s abilities so that your passengers arrive at their destinations first.
Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents’ tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-coloured routes connecting stations all over the city.
Viscounts of the West Kingdom
We absolutely loved Shem Phillips North Sea Trilogy but we haven’t been so enthused by the West Kingdom games. The final part of the trilogy, Viscounts of the West Kingdom is going to change that. It looks fantastic.
From the designers:
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity – or potentially both!
Last-Second Quest
If you loved Bargain Quest then Last-Second Quest should be on your wanted list.
From the publisher:
In Last-Second Quest, you and your opponents are adventurers in a rush! With a gridded board representing your backpack and a big pile of random items, you have only seconds to pack as many items as you can!
Each round, you get a new quest with a unique set of required and forbidden items. Pack the required items and avoid the forbidden ones! Once everyone is packed, take turns defending your choice of items, then score based on how well you prepared, and how few empty spaces are leftover. The best-prepared adventurer wins!
Sounds fun.
Pan Am
Do you think you can out fly Pan Am in the game Pan Am? Can? Good.
From the publisher:
In Pan Am, players compete with Pan American Airways and others to build an air-travel empire. Outbid rivals for lucrative landing rights, buy planes with longer range to reach the far corners of the world and use insider connections to advance your interests. As you bump up against the ever-growing Pan Am, you can sell your routes to the company to earn a tidy profit, with you then using that money to invest in other growth or to purchase Pan Am stock for what’s sure to be a big payout down the road.
Pan Am is a game of global strategy that spans four decades of industry-changing historic events.
That’s all for this week. Stay safe everyone!